
AIDAN FERENTINOS / DESIGN TECHNOLOGIST
PROJECTS

"Tachi Trainer" typing trainer
Designer & Developer
I designed and developed a gamified typing trainer for my client "Naya". The trainer was onboard their software and is designed to encourage users to try out their Naya Create split keyboards.
You can view the demo here.

"Belight" Cognitive Ingenuity Assessment tool
Concept & Level Designer
I designed and developed a cognitive ingenuity assessment tool in the form of a board game. My client for this project, JC Electronics, are looking for people who demonstrate a high level of cognitive ingenuity in order to train into potential employees

"Project Wall-i" Autonomous Robot Car
Concept & Technical Designer, SCRUM Master
I designed and concepted the loading & offloading mechanism for an autonomous delivery robot. "Project Wall-i" was a sensor technology project for Drone Delivery Services. Due to safety regulations, drones cannot land next to humans, so we designed & prototyped a car that can receive & delivered packages autonomously.

"Kazka" Mobile Language Trainer Game
Concept & Level Designer, Developer
I designed the concept "Kazka" which means folk tale in Ukrainian. The game is an English training mobile game target to Ukrainian children who immigrated outside of Ukraine. I developed a prototype (Unity3D) that uses voice recognition to control the player's location.

"GlucoBud" Mobile Health Game
Concept Designer
I designed the concept for a gamified mobile app to help children with type 1 diabetes stay on top of their condition from a young age. I created a wireframe prototype of the app in XD. "GlucoBud" is a simplified blood sugar level tracker, where the player has a virtual friend (a gluco-bud) that helps them track their blood sugar levels.

"Minemark" Mine Awareness Fame for Children
Game Developer
I work as a volunteer developer for the Minemark Foundation. Minemark is an educational game for children living in war-torn countries to be aware of mines and how to deal with them. I primarily work on fixing bugs and implementing new languages into the game.

"Brawlcoli" Couch Multiplayer Game
Lead Designer, Tester, Developer
I designed levels & mechanics, and helped flesh out the concept. I organised & moderated playtests & other tests with the target audience. "Brawlcoli" is a couch multiplayer platform brawler made for the Hanze Teacher Battle 2022.

"FireFist" Dungeon Crawler
Concept Designer
I designed a game concept with simple mechanics, controls & thematic elements. "FireFist" is a 3D dungeon-crawler with a fire versus ice theme. I wrote a comprehensive GDD detailing the tutorial levels, and created a block-out prototype of a combat scene in Unity3D.

"Double Edge" VR Experience
Concept & Level Designer
I designed and concepted levels and scenes for a VR experience in Unity3D. "Double Edge" is an informational story game in Virtual Reality (Oculus Quest) about the increasing amount of knife crime in Dutch youth, which we delivered to the Groningen Police Force.

"Desislav" 2D Procedural Gen. Game
Concept Designer, Developer, Artist
I designed & prototyped a concept rogue-like with procedural generation. "Desislav" is a 2D top-down game where you play as a goose (left) that runs away from dogs and eats reeds for a speed boost. The map is generated using Perlin noise and consists of two terrains; grass & ponds. The prototype was made in Unity2D.

"Elemental Royale" AI Battle Game
Game Developer
I helped develop a game for an AI battle, and wrote my own AI team to participate in the battle. "Elemental Royale" is a 3D game where 6 people create a team of AI players to compete in an arena capture-point battle. The game was made in Unity3D. I used NavMesh for movement and raycasts for enemy detection & combat.
